Games & Animation

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

1st Edition

Featured

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

3rd Edition

Featured

Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy B...

Procedural Generation in Game Design

1st Edition

Featured

Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

1st Edition

Featured

Jeff W Murray
June 6, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at ...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
November 14, 2018

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20 Essential Games to Study

1st Edition

Joshua Bycer
November 12, 2018

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
October 26, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The...

Game Audio Programming 2: Principles and Practices

1st Edition

Guy Somberg
October 18, 2018

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers...

Puppetry, Puppet Animation and the Digital Age

1st Edition

Rolf Giesen
October 18, 2018

Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues...

Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
October 02, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

How to Cheat in Maya 2017: Tools and Techniques for Character Animation

1st Edition

Paul Naas
October 01, 2018

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency...

Game of X v.1: Xbox

1st Edition

Rusel DeMaria
October 01, 2018

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was...

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

2nd Edition

Tina O'Hailey
September 24, 2018

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint...

Reverse Design: Super Mario World

1st Edition

Patrick Holleman
September 18, 2018

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Reverse Design: Half-Life

1st Edition

Patrick Holleman
September 14, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the...

Reverse Design: Chrono Trigger

1st Edition

Patrick Holleman
September 13, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics...

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