Games & Animation

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

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Craig Caldwell
May 30, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

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Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy B...

Procedural Generation in Game Design

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Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

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Jeff W Murray
June 6, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at ...

GPU Pro 360 Guide to Rendering

Wolfgang Engel
June 21, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

S. Gregory Boyd, Brian Pyne, Sean F. Kane
June 20, 2018

Video Game Law is aimed at game developers and industry professionals who want to betterunderstand the industry or are in need of expert legal guidance. Given the rise in internationalcompetition, the increasing complexity of video game features, and the explosive growth of theindustry in general,...

GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Winsor McCay: His Life and Art

John Canemaker
June 11, 2018

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring...

Introduction to Computer Graphics with OpenGL ES

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Game Devs & Others: Tales from the Margins

Tanya DePass
May 31, 2018

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like...

Essential Effects: Water, Fire, Wind, and More

Mauro Maressa
April 20, 2018

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,...

Composition for the 21st 1/2 Century, 2 Volume set

Thomas Paul Thesen
April 02, 2018

This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Workflow: A Practical Guide to the Creative Process

Doron Meir
March 06, 2018

A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a...

Surviving Game School…and the Game Industry After That

Michael Lynch, Adrian Earle
March 05, 2018

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry....

Multiplayer Online Games: Origins, Players, and Social Dynamics

Guo Freeman
February 23, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as...

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