1st Edition

Game Theory A Modeling Approach

By Richard Alan Gillman, David Housman Copyright 2019
    342 Pages 150 B/W Illustrations
    by CRC Press

    342 Pages 150 B/W Illustrations
    by Chapman & Hall

    342 Pages 150 B/W Illustrations
    by Chapman & Hall

    Game Theory: A Modeling Approach quickly moves readers through the fundamental ideas of the subject to enable them to engage in creative modeling projects based on game theoretic concepts.



    The authors match conclusions to real-world scenarios and applications. The text engages students in active learning, group work, in-class discussions and interactive simulations.



    Each chapter provides foundation pieces or adds more features to help readers build game theoretic models. The chapters include definitions, concepts and illustrative examples. The text will engage and challenge both undergraduate and graduate students.



    Features:





    • Enables readers to apply game theorty to real-world scenarios


    • Chapters can be used for core course materials or independent stuides


    • Exercises, included at the end of the chapters, follow the order of the sections in the text


    • Select answers and solutions are found at the end of the book


    • Solutions manual for instructors is available from the authors

    What Is Game Theory. Utility Theory. Canonical Games. Mixed Nash Equilibria. Extensive Games. Incomplete Information. Repeated Games. Models versus Reality.

    Biography

    Richard Alan Gillman is a mathematics professor at Valparaiso University.



    David Housman teaches courses in applied mathematics and computer science at Goshen College.