1st Edition

Exploring Digital Technologies for Art-Based Special Education Models and Methods for the Inclusive K-12 Classroom

Edited By Rick L. Garner Copyright 2019
    198 Pages
    by Routledge

    198 Pages 41 B/W Illustrations
    by Routledge

    Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

    Introduction





    Section I: Philosophical Underpinnings and Applications of Digital Arts Media





    Chapter 1: Decentering Normal



    Karen Keifer-Boyd & Aaron D. Knochel





    Chapter 2: From Who I Am to All We Can Be



    Michelle Tillander



    Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching



    Courtney Lee Weida



    Section II: Expanded Curriculum and Accessibility for Special Needs





    Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum



    Tricia Fuglestad



    Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
    Sohee Koo & Rick L. Garner





    Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots



    Eunjung Chang



    Section III: Flipped Digital Classrooms for Special Needs





    Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All



    Rebecca K. Hitchcock



    Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom



    Tingting Windy Wang & Rick L. Garner



    Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities





    Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds



    Mary Stokrocki



    Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users



    Hsiao-Cheng (Sandrine) Han & Rick Garner



    Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology



    Sean Justice & Marta Cabral, with Kate Gugliotta





    Section V: Video and Digital Imagery for Self-Exploration





    Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder



    Anthony Woodruff



    Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners



    Stephanie Baer



    Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students



    Christopher Grodoski





    Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students



    Rick L. Garner & Christian Brown

    Biography

    Rick Garner is a professor of Art Education at Kennesaw State University, USA.